Was bright memory made by one person6/3/2023 Indeed, it compresses a ridiculous amount in its fleeting runtime, mixing in melee combat and counters along with its gunplay, as well as an impressive suite of abilities and upgrades. Which isn’t to say that Infinite is any regular FPS. The simple answer is that you get what you pay for. While that’s all fascinating context when looking at Bright Memory: Infinite, those of you picking up a AAA-looking game at the budget price of £7.19 / $9.99 (that’s the price of its predecessor Bright Memory on Steam, whose owners can get Infinite as a free upgrade on PC) would just want to know if it’s too good to be true and if it’s actually any good. Nonetheless, at the core, it’s a fantastic advert for what can be achieved with Unreal, from its Blueprint Visual Scripting system, which means you don’t even have to know how to code, to the abundance of high-fidelity assets in UE Marketplace. Just how much of the game was actually made entirely by Zeng himself is open to debate – certainly elements such as voice acting and music have been outsourced, while it’s also being marketed and published by Playism. READ MORE: How ‘Fallout: New Vegas’ taught me to love the apocalypse.A first-person shooter made with Unreal Engine, the title looks astonishing and could proudly stand toe-to-toe with a Call Of Duty campaign requiring hundreds more people and costing hundreds of millions more. Indie game development has its fair share of solo developers, and they conjure up ideas of something a little more visually modest than Chinese developer Zeng ‘FYQD’ Xiancheng has managed to do with Bright Memory: Infinite.
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